From 2d6c064e66bac4cb871aa26a12066441a8852008 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 27 Dec 2018 16:50:36 -0300 Subject: shader_decode: Improve zero flag implementation --- src/video_core/shader/decode/bfi.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/shader/decode/bfi.cpp') diff --git a/src/video_core/shader/decode/bfi.cpp b/src/video_core/shader/decode/bfi.cpp index b0d8d9eba..ddb1872c6 100644 --- a/src/video_core/shader/decode/bfi.cpp +++ b/src/video_core/shader/decode/bfi.cpp @@ -16,8 +16,6 @@ u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); - UNIMPLEMENTED_IF(instr.generates_cc); - const auto [base, packed_shift] = [&]() -> std::tuple { switch (opcode->get().GetId()) { case OpCode::Id::BFI_IMM_R: @@ -33,6 +31,8 @@ u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) { const Node value = Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits); + + SetInternalFlagsFromInteger(bb, value, instr.generates_cc); SetRegister(bb, instr.gpr0, value); return pc; -- cgit v1.2.3