From d45fed303055fa699377bedcc3a7973bd03b7870 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 25 Jun 2019 20:40:38 -0400 Subject: shader_ir: Remove unnecessary constructors and use optional for ScanFlow result --- src/video_core/shader/decode.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/video_core/shader/decode.cpp') diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index b4a282cbd..15cb33bbf 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -39,9 +39,9 @@ void ShaderIR::Decode() { std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); disable_flow_stack = false; - ShaderCharacteristics shader_info{}; - bool can_proceed = ScanFlow(program_code, program_code.size(), main_offset, shader_info); - if (can_proceed) { + const auto info = ScanFlow(program_code, program_code.size(), main_offset); + if (info) { + const auto& shader_info = *info; coverage_begin = shader_info.start; coverage_end = shader_info.end; if (shader_info.decompilable) { @@ -52,7 +52,7 @@ void ShaderIR::Decode() { } basic_blocks.insert({label, nodes}); }); - std::list& blocks = shader_info.blocks; + const auto& blocks = shader_info.blocks; NodeBlock current_block; u32 current_label = exit_branch; for (auto& block : blocks) { @@ -82,7 +82,7 @@ void ShaderIR::Decode() { // Now we need to deal with an undecompilable shader. We need to brute force // a shader that captures every position. - coverage_begin = shader_info.start; + coverage_begin = main_offset; const u32 shader_end = static_cast(program_size / sizeof(u64)); coverage_end = shader_end; for (u32 label = main_offset; label < shader_end; label++) { -- cgit v1.2.3