From c921e496eb47de49a4d6ce62527581b966dca259 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Fri, 3 Jan 2020 16:16:29 -0400 Subject: GPU: Implement guest driver profile and deduce texture handler sizes. --- src/video_core/shader/decode.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'src/video_core/shader/decode.cpp') diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index 22c3e5120..aed35a9b8 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -315,4 +315,25 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { return pc + 1; } +void ShaderIR::PostDecode() { + // Deduce texture handler size if needed + auto* gpu_driver = locker.AccessGuestDriverProfile(); + if (gpu_driver) { + if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) { + u32 count{}; + std::vector bound_offsets; + for (const auto& sampler : used_samplers) { + if (sampler.IsBindless()) { + continue; + } + count++; + bound_offsets.emplace_back(sampler.GetOffset()); + } + if (count > 1) { + gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets)); + } + } + } +} + } // namespace VideoCommon::Shader -- cgit v1.2.3