From 8909f52166bf9c27d52b5a722efbd46d1a11e876 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Mon, 23 Sep 2019 22:55:25 -0400 Subject: Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. --- src/video_core/shader/control_flow.h | 59 +++++++++++++++++++++++++++--------- 1 file changed, 44 insertions(+), 15 deletions(-) (limited to 'src/video_core/shader/control_flow.h') diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h index 6d0e50d7c..369ca255b 100644 --- a/src/video_core/shader/control_flow.h +++ b/src/video_core/shader/control_flow.h @@ -7,6 +7,7 @@ #include #include #include +#include #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/ast.h" @@ -37,29 +38,57 @@ struct Condition { } }; -struct ShaderBlock { - struct Branch { - Condition cond{}; - bool kills{}; - s32 address{}; +class SingleBranch { +public: + SingleBranch() = default; + SingleBranch(Condition condition, s32 address, bool kill, bool is_sync, bool is_brk, + bool ignore) + : condition{condition}, address{address}, kill{kill}, is_sync{is_sync}, is_brk{is_brk}, + ignore{ignore} {} + + bool operator==(const SingleBranch& b) const { + return std::tie(condition, address, kill, is_sync, is_brk, ignore) == + std::tie(b.condition, b.address, b.kill, b.is_sync, b.is_brk, b.ignore); + } + + Condition condition{}; + s32 address{exit_branch}; + bool kill{}; + bool is_sync{}; + bool is_brk{}; + bool ignore{}; +}; + +struct CaseBranch { + CaseBranch(u32 cmp_value, u32 address) : cmp_value{cmp_value}, address{address} {} + u32 cmp_value; + u32 address; +}; + +class MultiBranch { +public: + MultiBranch(u32 gpr, std::vector& branches) + : gpr{gpr}, branches{std::move(branches)} {} - bool operator==(const Branch& b) const { - return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address); - } + u32 gpr{}; + std::vector branches{}; +}; - bool operator!=(const Branch& b) const { - return !operator==(b); - } - }; +using BranchData = std::variant; +using BlockBranchInfo = std::shared_ptr; +bool BlockBranchInfoAreEqual(BlockBranchInfo first, BlockBranchInfo second); + +struct ShaderBlock { u32 start{}; u32 end{}; bool ignore_branch{}; - Branch branch{}; + BlockBranchInfo branch{}; bool operator==(const ShaderBlock& sb) const { - return std::tie(start, end, ignore_branch, branch) == - std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch); + return std::tie(start, end, ignore_branch) == + std::tie(sb.start, sb.end, sb.ignore_branch) && + BlockBranchInfoAreEqual(branch, sb.branch); } bool operator!=(const ShaderBlock& sb) const { -- cgit v1.2.3