From dc96a59fa08c3e1f501964847f87d37f3d6dd035 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 6 Jan 2020 21:25:14 -0300 Subject: vk_compute_pipeline: Initial implementation This abstraction represents a Vulkan compute pipeline. --- .../renderer_vulkan/vk_compute_pipeline.cpp | 112 +++++++++++++++++++++ .../renderer_vulkan/vk_compute_pipeline.h | 66 ++++++++++++ src/video_core/renderer_vulkan/vk_pipeline_cache.h | 39 +++++++ 3 files changed, 217 insertions(+) create mode 100644 src/video_core/renderer_vulkan/vk_compute_pipeline.cpp create mode 100644 src/video_core/renderer_vulkan/vk_compute_pipeline.h (limited to 'src/video_core/renderer_vulkan') diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp new file mode 100644 index 000000000..9d5b8de7a --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -0,0 +1,112 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include + +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_compute_pipeline.h" +#include "video_core/renderer_vulkan/vk_descriptor_pool.h" +#include "video_core/renderer_vulkan/vk_device.h" +#include "video_core/renderer_vulkan/vk_pipeline_cache.h" +#include "video_core/renderer_vulkan/vk_resource_manager.h" +#include "video_core/renderer_vulkan/vk_scheduler.h" +#include "video_core/renderer_vulkan/vk_shader_decompiler.h" +#include "video_core/renderer_vulkan/vk_update_descriptor.h" + +namespace Vulkan { + +VKComputePipeline::VKComputePipeline(const VKDevice& device, VKScheduler& scheduler, + VKDescriptorPool& descriptor_pool, + VKUpdateDescriptorQueue& update_descriptor_queue, + const SPIRVShader& shader) + : device{device}, scheduler{scheduler}, entries{shader.entries}, + descriptor_set_layout{CreateDescriptorSetLayout()}, + descriptor_allocator{descriptor_pool, *descriptor_set_layout}, + update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()}, + descriptor_template{CreateDescriptorUpdateTemplate()}, + shader_module{CreateShaderModule(shader.code)}, pipeline{CreatePipeline()} {} + +VKComputePipeline::~VKComputePipeline() = default; + +vk::DescriptorSet VKComputePipeline::CommitDescriptorSet() { + if (!descriptor_template) { + return {}; + } + const auto set = descriptor_allocator.Commit(scheduler.GetFence()); + update_descriptor_queue.Send(*descriptor_template, set); + return set; +} + +UniqueDescriptorSetLayout VKComputePipeline::CreateDescriptorSetLayout() const { + std::vector bindings; + u32 binding = 0; + const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) { + // TODO(Rodrigo): Maybe make individual bindings here? + for (u32 bindpoint = 0; bindpoint < static_cast(num_entries); ++bindpoint) { + bindings.emplace_back(binding++, descriptor_type, 1, vk::ShaderStageFlagBits::eCompute, + nullptr); + } + }; + AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size()); + AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size()); + AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size()); + AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size()); + AddBindings(vk::DescriptorType::eStorageImage, entries.images.size()); + + const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci( + {}, static_cast(bindings.size()), bindings.data()); + + const auto dev = device.GetLogical(); + const auto& dld = device.GetDispatchLoader(); + return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld); +} + +UniquePipelineLayout VKComputePipeline::CreatePipelineLayout() const { + const vk::PipelineLayoutCreateInfo layout_ci({}, 1, &*descriptor_set_layout, 0, nullptr); + const auto dev = device.GetLogical(); + return dev.createPipelineLayoutUnique(layout_ci, nullptr, device.GetDispatchLoader()); +} + +UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate() const { + std::vector template_entries; + u32 binding = 0; + u32 offset = 0; + FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries); + if (template_entries.empty()) { + // If the shader doesn't use descriptor sets, skip template creation. + return UniqueDescriptorUpdateTemplate{}; + } + + const vk::DescriptorUpdateTemplateCreateInfo template_ci( + {}, static_cast(template_entries.size()), template_entries.data(), + vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout, + vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET); + + const auto dev = device.GetLogical(); + const auto& dld = device.GetDispatchLoader(); + return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld); +} + +UniqueShaderModule VKComputePipeline::CreateShaderModule(const std::vector& code) const { + const vk::ShaderModuleCreateInfo module_ci({}, code.size() * sizeof(u32), code.data()); + const auto dev = device.GetLogical(); + return dev.createShaderModuleUnique(module_ci, nullptr, device.GetDispatchLoader()); +} + +UniquePipeline VKComputePipeline::CreatePipeline() const { + vk::PipelineShaderStageCreateInfo shader_stage_ci({}, vk::ShaderStageFlagBits::eCompute, + *shader_module, "main", nullptr); + vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci; + subgroup_size_ci.requiredSubgroupSize = GuestWarpSize; + if (entries.uses_warps && device.IsGuestWarpSizeSupported(vk::ShaderStageFlagBits::eCompute)) { + shader_stage_ci.pNext = &subgroup_size_ci; + } + + const vk::ComputePipelineCreateInfo create_info({}, shader_stage_ci, *layout, {}, 0); + const auto dev = device.GetLogical(); + return dev.createComputePipelineUnique({}, create_info, nullptr, device.GetDispatchLoader()); +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h new file mode 100644 index 000000000..22235c6c9 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h @@ -0,0 +1,66 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "common/common_types.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_descriptor_pool.h" +#include "video_core/renderer_vulkan/vk_shader_decompiler.h" + +namespace Vulkan { + +class VKDevice; +class VKScheduler; +class VKUpdateDescriptorQueue; + +class VKComputePipeline final { +public: + explicit VKComputePipeline(const VKDevice& device, VKScheduler& scheduler, + VKDescriptorPool& descriptor_pool, + VKUpdateDescriptorQueue& update_descriptor_queue, + const SPIRVShader& shader); + ~VKComputePipeline(); + + vk::DescriptorSet CommitDescriptorSet(); + + vk::Pipeline GetHandle() const { + return *pipeline; + } + + vk::PipelineLayout GetLayout() const { + return *layout; + } + + const ShaderEntries& GetEntries() { + return entries; + } + +private: + UniqueDescriptorSetLayout CreateDescriptorSetLayout() const; + + UniquePipelineLayout CreatePipelineLayout() const; + + UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate() const; + + UniqueShaderModule CreateShaderModule(const std::vector& code) const; + + UniquePipeline CreatePipeline() const; + + const VKDevice& device; + VKScheduler& scheduler; + ShaderEntries entries; + + UniqueDescriptorSetLayout descriptor_set_layout; + DescriptorAllocator descriptor_allocator; + VKUpdateDescriptorQueue& update_descriptor_queue; + UniquePipelineLayout layout; + UniqueDescriptorUpdateTemplate descriptor_template; + UniqueShaderModule shader_module; + UniquePipeline pipeline; +}; + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h index 532ee45cc..33b1a1d23 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h @@ -4,9 +4,12 @@ #pragma once +#include +#include #include #include "common/common_types.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_vulkan/declarations.h" #include "video_core/renderer_vulkan/vk_shader_decompiler.h" #include "video_core/shader/shader_ir.h" @@ -15,6 +18,42 @@ namespace Vulkan { class VKDevice; +struct ComputePipelineCacheKey { + GPUVAddr shader{}; + u32 shared_memory_size{}; + std::array workgroup_size{}; + + std::size_t Hash() const noexcept { + return static_cast(shader) ^ + ((static_cast(shared_memory_size) >> 7) << 40) ^ + static_cast(workgroup_size[0]) ^ + (static_cast(workgroup_size[1]) << 16) ^ + (static_cast(workgroup_size[2]) << 24); + } + + bool operator==(const ComputePipelineCacheKey& rhs) const noexcept { + return std::tie(shader, shared_memory_size, workgroup_size) == + std::tie(rhs.shader, rhs.shared_memory_size, rhs.workgroup_size); + } +}; + +} // namespace Vulkan + +namespace std { + +template <> +struct hash { + std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept { + return k.Hash(); + } +}; + +} // namespace std + +namespace Vulkan { + +class VKDevice; + void FillDescriptorUpdateTemplateEntries( const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset, std::vector& template_entries); -- cgit v1.2.3