From a89cc0bafc2b56aa7b29d34ed460911478fd9efa Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 21 May 2019 20:29:41 -0300 Subject: maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode --- src/video_core/renderer_vulkan/maxwell_to_vk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_vulkan') diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 9fe1e3280..0bbbf6851 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -52,7 +52,7 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) { return vk::SamplerAddressMode::eClampToEdge; case Tegra::Texture::WrapMode::Border: return vk::SamplerAddressMode::eClampToBorder; - case Tegra::Texture::WrapMode::ClampOGL: + case Tegra::Texture::WrapMode::Clamp: // TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use // eClampToBorder to get the border color of the texture, and then sample the edge to // manually mix them. However the shader part of this is not yet implemented. -- cgit v1.2.3