From 3dd5c07454bda0518b965f941399d64aabac5629 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 5 Apr 2020 18:39:24 -0400 Subject: Query Cache: Use VAddr instead of physical memory for adressing. --- src/video_core/renderer_vulkan/vk_rasterizer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_vulkan') diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index b6ba5de12..199533517 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -502,7 +502,7 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) { CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr)); texture_cache.FlushRegion(addr, size); buffer_cache.FlushRegion(addr, size); - query_cache.FlushRegion(cache_addr, size); + query_cache.FlushRegion(addr, size); } void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) { @@ -513,7 +513,7 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) { texture_cache.InvalidateRegion(addr, size); pipeline_cache.InvalidateRegion(cache_addr, size); buffer_cache.InvalidateRegion(addr, size); - query_cache.InvalidateRegion(cache_addr, size); + query_cache.InvalidateRegion(addr, size); } void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) { -- cgit v1.2.3