From 974d731926f2389cdce62155214610259845129f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 26 Dec 2020 01:10:53 -0300 Subject: renderer_vulkan: Rename VKDevice to Device The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it. --- src/video_core/renderer_vulkan/vk_shader_util.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_vulkan/vk_shader_util.cpp') diff --git a/src/video_core/renderer_vulkan/vk_shader_util.cpp b/src/video_core/renderer_vulkan/vk_shader_util.cpp index 630306077..a5f554a6d 100644 --- a/src/video_core/renderer_vulkan/vk_shader_util.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_util.cpp @@ -13,7 +13,7 @@ namespace Vulkan { -vk::ShaderModule BuildShader(const VKDevice& device, std::span code) { +vk::ShaderModule BuildShader(const Device& device, std::span code) { return device.GetLogical().CreateShaderModule({ .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .pNext = nullptr, -- cgit v1.2.3