From cf137ea40b8770310773cf9d51ae5e47bdbddf9d Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 18 Jun 2020 18:16:21 -0300 Subject: vk_rasterizer: Don't preserve contents on full screen clears There's no need to load contents from the CPU when a clear resets all the contents of the underlying memory. This is already implemented on OpenGL and the texture cache. --- src/video_core/renderer_vulkan/vk_rasterizer.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.h') diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index c8c187606..83e00e7e9 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -159,7 +159,10 @@ private: void FlushWork(); - Texceptions UpdateAttachments(); + /// @brief Updates the currently bound attachments + /// @param is_clear True when the framebuffer is updated as a clear + /// @return Bitfield of attachments being used as sampled textures + Texceptions UpdateAttachments(bool is_clear); std::tuple ConfigureFramebuffers(VkRenderPass renderpass); -- cgit v1.2.3