From 6c812a0c84d6fb2f7ffe1d64044be8aeaa905300 Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Sun, 1 Jan 2023 13:35:23 +0000 Subject: Vulkan, OpenGL: Hook up geometry shader passthrough emulation --- src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_vulkan/vk_pipeline_cache.cpp') diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 4aaea0e12..013b42cf8 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -345,6 +345,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device .support_snorm_render_buffer = true, .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(), .min_ssbo_alignment = static_cast(device.GetStorageBufferAlignment()), + .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(), }; if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) { -- cgit v1.2.3