From 9764c13d6d2977903f407761b27d847c0056e1c4 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Dec 2020 02:25:23 -0300 Subject: video_core: Rewrite the texture cache The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. --- src/video_core/renderer_vulkan/shaders/blit.vert | 28 ------------------------ 1 file changed, 28 deletions(-) delete mode 100644 src/video_core/renderer_vulkan/shaders/blit.vert (limited to 'src/video_core/renderer_vulkan/shaders/blit.vert') diff --git a/src/video_core/renderer_vulkan/shaders/blit.vert b/src/video_core/renderer_vulkan/shaders/blit.vert deleted file mode 100644 index c64d9235a..000000000 --- a/src/video_core/renderer_vulkan/shaders/blit.vert +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -/* - * Build instructions: - * $ glslangValidator -V $THIS_FILE -o output.spv - * $ spirv-opt -O --strip-debug output.spv -o optimized.spv - * $ xxd -i optimized.spv - * - * Then copy that bytecode to the C++ file - */ - -#version 460 core - -layout (location = 0) in vec2 vert_position; -layout (location = 1) in vec2 vert_tex_coord; - -layout (location = 0) out vec2 frag_tex_coord; - -layout (set = 0, binding = 0) uniform MatrixBlock { - mat4 modelview_matrix; -}; - -void main() { - gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0); - frag_tex_coord = vert_tex_coord; -} -- cgit v1.2.3