From 2b48cfd44b9923d887314ca2ce8ad09240a997b2 Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Tue, 11 Sep 2018 12:08:06 -0400 Subject: Replace old FragmentHeader for the new Header --- .../renderer_opengl/gl_shader_decompiler.cpp | 25 +++------------------- 1 file changed, 3 insertions(+), 22 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index d826d98eb..434faf9d4 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -689,23 +689,6 @@ public: } private: - // Shader program header for a Fragment Shader. - struct FragmentHeader { - INSERT_PADDING_WORDS(5); - INSERT_PADDING_WORDS(13); - u32 enabled_color_outputs; - union { - BitField<0, 1, u32> writes_samplemask; - BitField<1, 1, u32> writes_depth; - }; - - bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const { - const u32 bit = render_target * 4 + component; - return enabled_color_outputs & (1 << bit); - } - }; - static_assert(sizeof(FragmentHeader) == PROGRAM_HEADER_SIZE, "FragmentHeader size is wrong"); - /// Gets the Subroutine object corresponding to the specified address. const Subroutine& GetSubroutine(u32 begin, u32 end) const { const auto iter = subroutines.find(Subroutine{begin, end, suffix}); @@ -1011,10 +994,8 @@ private: /// Writes the output values from a fragment shader to the corresponding GLSL output variables. void EmitFragmentOutputsWrite() { ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); - FragmentHeader header; - std::memcpy(&header, program_code.data(), PROGRAM_HEADER_SIZE); - ASSERT_MSG(header.writes_samplemask == 0, "Samplemask write is unimplemented"); + ASSERT_MSG(header.ps.omap.sample_mask == 0, "Samplemask write is unimplemented"); // Write the color outputs using the data in the shader registers, disabled // rendertargets/components are skipped in the register assignment. @@ -1023,7 +1004,7 @@ private: ++render_target) { // TODO(Subv): Figure out how dual-source blending is configured in the Switch. for (u32 component = 0; component < 4; ++component) { - if (header.IsColorComponentOutputEnabled(render_target, component)) { + if (header.ps.IsColorComponentOutputEnabled(render_target, component)) { shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component, regs.GetRegisterAsFloat(current_reg))); ++current_reg; @@ -1031,7 +1012,7 @@ private: } } - if (header.writes_depth) { + if (header.ps.omap.depth) { // The depth output is always 2 registers after the last color output, and current_reg // already contains one past the last color register. -- cgit v1.2.3