From 1bccb43cbecdbf069f5c86086670a8d5440408e3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 21 May 2021 20:47:48 -0300 Subject: gl_shader_cache: Conditionally use viewport mask --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 2c0510f11..cf03280fa 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -266,7 +266,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_vote = true, .support_viewport_index_layer_non_geometry = device.HasNvViewportArray2() || device.HasVertexViewportLayer(), - .support_viewport_mask = true, + .support_viewport_mask = device.HasNvViewportArray2(), .support_typeless_image_loads = device.HasImageLoadFormatted(), .support_demote_to_helper_invocation = false, .support_int64_atomics = false, -- cgit v1.2.3