From 7d904fef2e6ac9ce8a3df71e758a36d39b8f69e5 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 4 Jan 2021 01:56:44 -0300 Subject: gl_texture_cache: Avoid format views on Intel and AMD Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies. --- src/video_core/renderer_opengl/gl_texture_cache.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 710874311..546cb6d00 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -430,6 +430,8 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& format_properties[i].emplace(format, properties); } } + has_broken_texture_view_formats = device.HasBrokenTextureViewFormats(); + null_image_1d_array.Create(GL_TEXTURE_1D_ARRAY); null_image_cube_array.Create(GL_TEXTURE_CUBE_MAP_ARRAY); null_image_3d.Create(GL_TEXTURE_3D); -- cgit v1.2.3