From e1a16a52fa14835efe6ba9b7418be419cdc4e5d5 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 25 Dec 2019 21:52:39 -0300 Subject: gl_state: Remove depth tracking --- src/video_core/renderer_opengl/gl_state.cpp | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_state.cpp') diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 49a15f82f..45fa3042d 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -183,20 +183,6 @@ void OpenGLState::ApplyColorMask() { } } -void OpenGLState::ApplyDepth() { - Enable(GL_DEPTH_TEST, cur_state.depth.test_enabled, depth.test_enabled); - - if (cur_state.depth.test_func != depth.test_func) { - cur_state.depth.test_func = depth.test_func; - glDepthFunc(depth.test_func); - } - - if (cur_state.depth.write_mask != depth.write_mask) { - cur_state.depth.write_mask = depth.write_mask; - glDepthMask(depth.write_mask); - } -} - void OpenGLState::ApplyStencilTest() { Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled); @@ -380,7 +366,6 @@ void OpenGLState::Apply() { ApplyViewport(); ApplyStencilTest(); ApplySRgb(); - ApplyDepth(); ApplyBlending(); ApplyTextures(); ApplySamplers(); -- cgit v1.2.3