From d3651b0b8218c40452732f7c084cc72ad848ee15 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 29 Oct 2019 21:16:03 -0300 Subject: gl_state: Change SetDefaultViewports to use default constructor --- src/video_core/renderer_opengl/gl_state.cpp | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_state.cpp') diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index cd440e0d8..cfd1481de 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include #include #include #include "common/assert.h" @@ -85,19 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) { OpenGLState::OpenGLState() = default; void OpenGLState::SetDefaultViewports() { - for (auto& item : viewports) { - item.x = 0; - item.y = 0; - item.width = 0; - item.height = 0; - item.depth_range_near = 0.0f; - item.depth_range_far = 1.0f; - item.scissor.enabled = false; - item.scissor.x = 0; - item.scissor.y = 0; - item.scissor.width = 0; - item.scissor.height = 0; - } + std::fill(std::begin(viewports), std::end(viewports), Viewport{}); depth_clamp.far_plane = false; depth_clamp.near_plane = false; -- cgit v1.2.3