From 4c3bd33be25867050a6a3a7a09597b239dbb1283 Mon Sep 17 00:00:00 2001 From: David Marcec Date: Tue, 11 Sep 2018 13:26:56 +1000 Subject: Fixed renderdoc input/output textures not working due to render targets --- src/video_core/renderer_opengl/gl_shader_gen.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index e1b1a9d73..b0466c18f 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -88,7 +88,14 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { .get_value_or({}); out += R"( in vec4 position; -layout(location = 0) out vec4 color[8]; +layout(location = 0) out vec4 FragColor0; +layout(location = 1) out vec4 FragColor1; +layout(location = 2) out vec4 FragColor2; +layout(location = 3) out vec4 FragColor3; +layout(location = 4) out vec4 FragColor4; +layout(location = 5) out vec4 FragColor5; +layout(location = 6) out vec4 FragColor6; +layout(location = 7) out vec4 FragColor7; layout (std140) uniform fs_config { vec4 viewport_flip; -- cgit v1.2.3