From 7fefec585c805fa09951da11890bb90afb8a42a9 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 15 Jan 2019 16:28:42 -0300 Subject: gl_shader_disk_cache: Pass core system as argument and guard against games without title ids --- src/video_core/renderer_opengl/gl_shader_disk_cache.h | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_shader_disk_cache.h') diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index ddcd4cf51..061c4f204 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -18,9 +18,13 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_gen.h" +namespace Core { +class System; +} + namespace FileUtil { class IOFile; -} // namespace FileUtil +} namespace OpenGL { @@ -148,6 +152,8 @@ struct ShaderDiskCacheDump { class ShaderDiskCacheOpenGL { public: + explicit ShaderDiskCacheOpenGL(Core::System& system); + /// Loads transferable cache. If file has a old version or on failure, it deletes the file. std::optional, std::vector>> LoadTransferable(); @@ -217,6 +223,11 @@ private: /// Get user's shader directory path std::string GetBaseDir() const; + /// Get current game's title id + std::string GetTitleID() const; + + // Copre system + Core::System& system; // Stored transferable shaders std::map> transferable; // The cache has been loaded at boot -- cgit v1.2.3