From 8d58e5da716d712b307e1e720746ab4e8477cf01 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 28 Nov 2018 21:31:10 -0300 Subject: gl_shader_decompiler: Flip negated if else statement --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0bba8fa5a..a279599ef 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -3003,12 +3003,12 @@ private: // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. const std::string sampler = GetSampler( instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); - if (!depth_compare) { - shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); - } else { + if (depth_compare) { // Note: TLD4S coordinate encoding works just like TEXS's const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"); + } else { + shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); } std::string texture = "textureGather(" + sampler + ", coords, " + -- cgit v1.2.3