From 74eb16521fe812934f74e61b84d44cde9af08f96 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 21 Nov 2018 22:17:15 -0300 Subject: gl_shader_decompiler: Rename internal flag strings --- .../renderer_opengl/gl_shader_decompiler.cpp | 35 ++++++++++++---------- 1 file changed, 20 insertions(+), 15 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 91e844960..e1ecabb2d 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -34,6 +34,17 @@ constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header); constexpr u32 MAX_GEOMETRY_BUFFERS = 6; constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested +static const char* INTERNAL_FLAG_NAMES[] = {"zero_flag", "sign_flag", "carry_flag", + "overflow_flag"}; + +enum class InternalFlag : u64 { + ZeroFlag = 0, + SignFlag = 1, + CarryFlag = 2, + OverflowFlag = 3, + Amount +}; + class DecompileFail : public std::runtime_error { public: using std::runtime_error::runtime_error; @@ -257,14 +268,6 @@ private: const std::string& suffix; }; -enum class InternalFlag : u64 { - ZeroFlag = 0, - CarryFlag = 1, - OverflowFlag = 2, - NaNFlag = 3, - Amount -}; - /** * Used to manage shader registers that are emulated with GLSL. This class keeps track of the state * of all registers (e.g. whether they are currently being used as Floats or Integers), and @@ -464,13 +467,15 @@ public: } } - std::string GetInternalFlag(const InternalFlag ii) const { - const u32 code = static_cast(ii); - return "internalFlag_" + std::to_string(code) + suffix; + std::string GetInternalFlag(const InternalFlag flag) const { + const auto index = static_cast(flag); + ASSERT(index < static_cast(InternalFlag::Amount)); + + return std::string(INTERNAL_FLAG_NAMES[index]) + '_' + suffix; } - void SetInternalFlag(const InternalFlag ii, const std::string& value) const { - shader.AddLine(GetInternalFlag(ii) + " = " + value + ';'); + void SetInternalFlag(const InternalFlag flag, const std::string& value) const { + shader.AddLine(GetInternalFlag(flag) + " = " + value + ';'); } /** @@ -621,8 +626,8 @@ private: /// Generates declarations for internal flags. void GenerateInternalFlags() { - for (u32 ii = 0; ii < static_cast(InternalFlag::Amount); ii++) { - const InternalFlag code = static_cast(ii); + for (u32 flag = 0; flag < static_cast(InternalFlag::Amount); flag++) { + const InternalFlag code = static_cast(flag); declarations.AddLine("bool " + GetInternalFlag(code) + " = false;"); } declarations.AddNewLine(); -- cgit v1.2.3