From 5d0986a53be495f2a2158968db1bc0974f0dd0d3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 15 May 2020 02:24:42 -0300 Subject: shader/other: Implement BAR.SYNC 0x0 Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 960ebf1a1..6804758f7 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2321,6 +2321,15 @@ private: return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float}; } + Expression Barrier(Operation) { + if (!ir.IsDecompiled()) { + LOG_ERROR(Render_OpenGL, "barrier() used but shader is not decompiled"); + return {}; + } + code.AddLine("barrier();"); + return {}; + } + Expression MemoryBarrierGL(Operation) { code.AddLine("memoryBarrier();"); return {}; @@ -2556,6 +2565,7 @@ private: &GLSLDecompiler::ThreadId, &GLSLDecompiler::ShuffleIndexed, + &GLSLDecompiler::Barrier, &GLSLDecompiler::MemoryBarrierGL, }; static_assert(operation_decompilers.size() == static_cast(OperationCode::Amount)); -- cgit v1.2.3