From 59f4ff465904f59193102b024ac838e848c3272f Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 15 Apr 2018 20:47:41 -0400 Subject: gl_shader_decompiler: Fix swizzle in GetRegister. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index aa435e5cc..1bb8174e4 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -199,7 +199,7 @@ private: std::string GetRegister(const Register& reg, unsigned elem = 0) { if (stage == Maxwell3D::Regs::ShaderStage::Fragment && reg < 4) { // GPRs 0-3 are output color for the fragment shader - return std::string{"color."} + "rgba"[reg + elem]; + return std::string{"color."} + "rgba"[(reg + elem) & 3]; } return *declr_register.insert("register_" + std::to_string(reg + elem)).first; -- cgit v1.2.3