From 5440b9c634555c174a9eaf7fd6d308c4ab2cb3bb Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 9 Jun 2018 00:01:17 -0400 Subject: gl_shader_decompiler: Implement SHR instruction. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 94c6bc4b2..fde19cb6b 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -973,6 +973,19 @@ private: } switch (opcode->GetId()) { + case OpCode::Id::SHR_C: + case OpCode::Id::SHR_R: + case OpCode::Id::SHR_IMM: { + if (!instr.shift.is_signed) { + // Logical shift right + op_a = "uint(" + op_a + ')'; + } + + // Cast to int is superfluous for arithmetic shift, it's only for a logical shift + regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(" + op_a + " >> " + op_b + ')', + 1, 1); + break; + } case OpCode::Id::SHL_C: case OpCode::Id::SHL_R: case OpCode::Id::SHL_IMM: -- cgit v1.2.3