From 10682ad7e055391757686e91252dabe2832d58cd Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 12 Feb 2019 21:14:39 -0400 Subject: shader_decompiler: Improve Accuracy of Attribute Interpolation. --- .../renderer_opengl/gl_shader_decompiler.cpp | 44 +++++++++------------- 1 file changed, 17 insertions(+), 27 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index b39bb4843..f4140624e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -20,6 +20,7 @@ namespace OpenGL::GLShader { using Tegra::Shader::Attribute; +using Tegra::Shader::AttributeUse; using Tegra::Shader::Header; using Tegra::Shader::IpaInterpMode; using Tegra::Shader::IpaMode; @@ -288,34 +289,22 @@ private: code.AddNewLine(); } - std::string GetInputFlags(const IpaMode& input_mode) { - const IpaSampleMode sample_mode = input_mode.sampling_mode; - const IpaInterpMode interp_mode = input_mode.interpolation_mode; + std::string GetInputFlags(AttributeUse attribute) { std::string out; - switch (interp_mode) { - case IpaInterpMode::Flat: + switch (attribute) { + case AttributeUse::Constant: out += "flat "; break; - case IpaInterpMode::Linear: + case AttributeUse::ScreenLinear: out += "noperspective "; break; - case IpaInterpMode::Perspective: + case AttributeUse::Perspective: // Default, Smooth break; default: - UNIMPLEMENTED_MSG("Unhandled IPA interp mode: {}", static_cast(interp_mode)); - } - switch (sample_mode) { - case IpaSampleMode::Centroid: - // It can be implemented with the "centroid " keyword in GLSL - UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode centroid"); - break; - case IpaSampleMode::Default: - // Default, n/a - break; - default: - UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode: {}", static_cast(sample_mode)); + LOG_CRITICAL(HW_GPU, "Unused attribute being fetched"); + UNREACHABLE(); } return out; } @@ -324,16 +313,11 @@ private: const auto& attributes = ir.GetInputAttributes(); for (const auto element : attributes) { const Attribute::Index index = element.first; - const IpaMode& input_mode = *element.second.begin(); if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) { // Skip when it's not a generic attribute continue; } - ASSERT(element.second.size() > 0); - UNIMPLEMENTED_IF_MSG(element.second.size() > 1, - "Multiple input flag modes are not supported in GLSL"); - // TODO(bunnei): Use proper number of elements for these u32 idx = static_cast(index) - static_cast(Attribute::Index::Attribute_0); if (stage != ShaderStage::Vertex) { @@ -345,8 +329,14 @@ private: if (stage == ShaderStage::Geometry) { attr = "gs_" + attr + "[]"; } - code.AddLine("layout (location = " + std::to_string(idx) + ") " + - GetInputFlags(input_mode) + "in vec4 " + attr + ';'); + std::string suffix; + if (stage == ShaderStage::Fragment) { + const auto input_mode = + header.ps.GetAttributeUse(idx - GENERIC_VARYING_START_LOCATION); + suffix = GetInputFlags(input_mode); + } + code.AddLine("layout (location = " + std::to_string(idx) + ") " + suffix + "in vec4 " + + attr + ';'); } if (!attributes.empty()) code.AddNewLine(); @@ -1571,4 +1561,4 @@ ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const st return {decompiler.GetResult(), decompiler.GetShaderEntries()}; } -} // namespace OpenGL::GLShader \ No newline at end of file +} // namespace OpenGL::GLShader -- cgit v1.2.3