From 01eeda74a65611b833de871a188db30a12f51fa3 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 29 Jan 2023 20:26:49 -0500 Subject: gl_graphics_pipeline: Force context flush when loading shader cache --- src/video_core/renderer_opengl/gl_shader_cache.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_shader_cache.h') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index f82420592..50f610cd0 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -50,7 +50,8 @@ private: std::unique_ptr CreateGraphicsPipeline( ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key, - std::span envs, bool build_in_parallel); + std::span envs, bool use_shader_workers, + bool force_context_flush = false); std::unique_ptr CreateComputePipeline(const ComputePipelineKey& key, const VideoCommon::ShaderInfo* shader); -- cgit v1.2.3