From 747b8556a4611791c1b0afbb500c77de57adfc54 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Fri, 4 Jun 2021 00:46:46 -0400 Subject: glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 77681594a..b4c634d29 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -226,6 +226,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), .support_gl_vertex_viewport_layer = device.HasVertexViewportLayer(), + .support_gl_texture_shadow_lod = device.HasTextureShadowLod(), .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), -- cgit v1.2.3