From 0735630744f5bcc93d8310d592dab91b94d26652 Mon Sep 17 00:00:00 2001 From: Pierre de La Morinerie Date: Wed, 25 Nov 2015 11:56:11 +0100 Subject: Use regular uniform location The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222). --- src/video_core/renderer_opengl/gl_rasterizer.h | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 071051dbc..5ba898189 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -138,13 +138,6 @@ public: struct PicaShader { /// OpenGL shader resource OGLShader shader; - - /// Fragment shader uniforms - enum Uniform : GLuint { - Texture0 = 0, - Texture1 = 1, - Texture2 = 2, - }; }; private: -- cgit v1.2.3