From 5389dedfa194460f325c29c9a54b9fde824aae27 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Sat, 14 May 2016 10:16:45 +0200 Subject: OpenGL: Only update depth uniforms if the depth changed --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index ed2e2f3ae..c09bc8857 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { // Sync fixed function OpenGL state SyncCullMode(); - SyncDepthModifiers(); SyncBlendEnabled(); SyncBlendFuncs(); SyncBlendColor(); @@ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { // Depth modifiers case PICA_REG_INDEX(viewport_depth_range): + SyncDepthScale(); + break; case PICA_REG_INDEX(viewport_depth_near_plane): - SyncDepthModifiers(); + SyncDepthOffset(); break; // Depth buffering @@ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() { glUniformBlockBinding(current_shader->shader.handle, block_index, 0); // Update uniforms + SyncDepthScale(); + SyncDepthOffset(); SyncAlphaTest(); SyncCombinerColor(); auto& tev_stages = Pica::g_state.regs.GetTevStages(); @@ -922,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() { } } -void RasterizerOpenGL::SyncDepthModifiers() { +void RasterizerOpenGL::SyncDepthScale() { float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); - float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); + if (depth_scale != uniform_block_data.data.depth_scale) { + uniform_block_data.data.depth_scale = depth_scale; + uniform_block_data.dirty = true; + } +} - uniform_block_data.data.depth_scale = depth_scale; - uniform_block_data.data.depth_offset = depth_offset; - uniform_block_data.dirty = true; +void RasterizerOpenGL::SyncDepthOffset() { + float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); + if (depth_offset != uniform_block_data.data.depth_offset) { + uniform_block_data.data.depth_offset = depth_offset; + uniform_block_data.dirty = true; + } } void RasterizerOpenGL::SyncBlendEnabled() { -- cgit v1.2.3