From 46234150263c105bb6d1fbcbd45b8c324d108a99 Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 27 Nov 2016 12:30:03 -0500 Subject: RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 062f8a67b..d4d5903ce 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -893,7 +893,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) value_float = config.value_32bit / 16777215.0f; // 2^24 - 1 } - cur_state.depth.write_mask = true; + cur_state.depth.write_mask = GL_TRUE; cur_state.Apply(); glClearBufferfv(GL_DEPTH, 0, &value_float); } else if (dst_type == SurfaceType::DepthStencil) { @@ -908,7 +908,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1 GLint value_int = (config.value_32bit >> 24); - cur_state.depth.write_mask = true; + cur_state.depth.write_mask = GL_TRUE; cur_state.stencil.write_mask = 0xFF; cur_state.Apply(); glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int); -- cgit v1.2.3