From d31dbb1bc12505d503cb97b57518a3e48cb2da11 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Wed, 24 Feb 2021 22:04:51 +0000 Subject: Implement glDepthRangeIndexeddNV --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 418644108..4610fd160 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -889,7 +889,11 @@ void RasterizerOpenGL::SyncViewport() { const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne; const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z; const GLdouble far_depth = src.translate_z + src.scale_z; - glDepthRangeIndexed(static_cast(i), near_depth, far_depth); + if (device.HasDepthBufferFloat()) { + glDepthRangeIndexeddNV(static_cast(i), near_depth, far_depth); + } else { + glDepthRangeIndexed(static_cast(i), near_depth, far_depth); + } if (!GLAD_GL_NV_viewport_swizzle) { continue; -- cgit v1.2.3