From 0eb39922f673e88efb90b08116293f626c0a4e62 Mon Sep 17 00:00:00 2001 From: Markus Wick Date: Fri, 10 Aug 2018 19:11:12 +0200 Subject: gl_rasterizer: Use a shared helper to upload from CPU memory. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 57 ++++++++++++------------ 1 file changed, 29 insertions(+), 28 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 268b395a1..52a649e2f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -99,7 +99,6 @@ std::pair RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset) { MICROPROFILE_SCOPE(OpenGL_VAO); const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager; state.draw.vertex_array = hw_vao.handle; state.draw.vertex_buffer = stream_buffer.GetHandle(); @@ -117,16 +116,15 @@ std::pair RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, ASSERT(end > start); u64 size = end - start + 1; - // Copy vertex array data - Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size); + GLintptr vertex_buffer_offset; + std::tie(array_ptr, buffer_offset, vertex_buffer_offset) = + UploadMemory(array_ptr, buffer_offset, start, size); // Bind the vertex array to the buffer at the current offset. - glBindVertexBuffer(index, stream_buffer.GetHandle(), buffer_offset, vertex_array.stride); + glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset, + vertex_array.stride); ASSERT_MSG(vertex_array.divisor == 0, "Vertex buffer divisor unimplemented"); - - array_ptr += size; - buffer_offset += size; } // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL. @@ -407,6 +405,23 @@ std::pair RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr return {buffer_ptr + (offset_aligned - buffer_offset), offset_aligned}; } +std::tuple RasterizerOpenGL::UploadMemory(u8* buffer_ptr, + GLintptr buffer_offset, + Tegra::GPUVAddr gpu_addr, + size_t size, size_t alignment) { + std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment); + GLintptr uploaded_offset = buffer_offset; + + const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager; + const boost::optional cpu_addr{memory_manager->GpuToCpuAddress(gpu_addr)}; + Memory::ReadBlock(*cpu_addr, buffer_ptr, size); + + buffer_ptr += size; + buffer_offset += size; + + return {buffer_ptr, buffer_offset, uploaded_offset}; +} + void RasterizerOpenGL::DrawArrays() { if (accelerate_draw == AccelDraw::Disabled) return; @@ -456,23 +471,13 @@ void RasterizerOpenGL::DrawArrays() { std::tie(buffer_ptr, buffer_offset) = SetupVertexArrays(buffer_ptr, buffer_offset); - std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, 4); - // If indexed mode, copy the index buffer GLintptr index_buffer_offset = 0; if (is_indexed) { - const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager; - const boost::optional index_data_addr{ - memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())}; - Memory::ReadBlock(*index_data_addr, buffer_ptr, index_buffer_size); - - index_buffer_offset = buffer_offset; - buffer_ptr += index_buffer_size; - buffer_offset += index_buffer_size; + std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory( + buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size); } - std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, 4); - std::tie(buffer_ptr, buffer_offset) = SetupShaders(buffer_ptr, buffer_offset); stream_buffer.Unmap(buffer_ptr - buffer_ptr_base); @@ -639,8 +644,6 @@ std::tuple RasterizerOpenGL::SetupConstBuffers( continue; } - boost::optional addr = gpu.memory_manager->GpuToCpuAddress(buffer.address); - size_t size = 0; if (used_buffer.IsIndirect()) { @@ -662,15 +665,13 @@ std::tuple RasterizerOpenGL::SetupConstBuffers( size = Common::AlignUp(size, sizeof(GLvec4)); ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big"); - std::tie(buffer_ptr, buffer_offset) = - AlignBuffer(buffer_ptr, buffer_offset, static_cast(uniform_buffer_alignment)); + GLintptr const_buffer_offset; + std::tie(buffer_ptr, buffer_offset, const_buffer_offset) = + UploadMemory(buffer_ptr, buffer_offset, buffer.address, size, + static_cast(uniform_buffer_alignment)); glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint, - stream_buffer.GetHandle(), buffer_offset, size); - - Memory::ReadBlock(*addr, buffer_ptr, size); - buffer_ptr += size; - buffer_offset += size; + stream_buffer.GetHandle(), const_buffer_offset, size); // Now configure the bindpoint of the buffer inside the shader const std::string buffer_name = used_buffer.GetName(); -- cgit v1.2.3