From a3b7b5b22af8ef83fc765afac9d6f6b8dac7f62b Mon Sep 17 00:00:00 2001 From: Wollnashorn Date: Thu, 15 Jun 2023 23:16:26 +0200 Subject: video_core: Fallback to default anisotropy instead to 1x anisotropy --- src/video_core/renderer_opengl/gl_graphics_pipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_graphics_pipeline.cpp') diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index 0fa0fc594..58e4e1919 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -488,7 +488,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { const bool use_fallback_sampler{sampler.HasAddedAnisotropy() && !image_view.SupportsAnisotropy()}; gl_samplers[sampler_binding++] = - use_fallback_sampler ? sampler.HandleWithoutAnisotropy() : sampler.Handle(); + use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle(); } } for (const auto& desc : info.image_descriptors) { -- cgit v1.2.3