From a0c4557557172b3139e3b53a42e31338900037c6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 20 Jul 2021 18:51:42 -0300 Subject: gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA Avoids reading out of bounds from the stack. --- src/video_core/renderer_opengl/gl_buffer_cache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_buffer_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index c4189fb60..a02a45e04 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -100,7 +100,7 @@ void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer, void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) { glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast(offset), - static_cast(size / sizeof(u32)), GL_RGBA, GL_UNSIGNED_INT, + static_cast(size / sizeof(u32)), GL_RED, GL_UNSIGNED_INT, &value); } -- cgit v1.2.3