From a2be49305d8c5c66cfa2ec2060688013cf3729b9 Mon Sep 17 00:00:00 2001 From: zhupengfei Date: Fri, 31 Aug 2018 14:16:16 +0800 Subject: yuzu, video_core: Screenshot functionality Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout. --- src/video_core/renderer_base.h | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'src/video_core/renderer_base.h') diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index 669e26e15..1d54c3723 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h @@ -9,6 +9,7 @@ #include #include "common/common_types.h" +#include "core/frontend/emu_window.h" #include "video_core/gpu.h" #include "video_core/rasterizer_interface.h" @@ -21,6 +22,12 @@ namespace VideoCore { struct RendererSettings { std::atomic_bool use_framelimiter{false}; std::atomic_bool set_background_color{false}; + + // Screenshot + std::atomic screenshot_requested{false}; + void* screenshot_bits; + std::function screenshot_complete_callback; + Layout::FramebufferLayout screenshot_framebuffer_layout; }; class RendererBase : NonCopyable { @@ -57,9 +64,29 @@ public: return *rasterizer; } + Core::Frontend::EmuWindow& GetRenderWindow() { + return render_window; + } + + const Core::Frontend::EmuWindow& GetRenderWindow() const { + return render_window; + } + + RendererSettings& Settings() { + return renderer_settings; + } + + const RendererSettings& Settings() const { + return renderer_settings; + } + /// Refreshes the settings common to all renderers void RefreshBaseSettings(); + /// Request a screenshot of the next frame + void RequestScreenshot(void* data, std::function callback, + const Layout::FramebufferLayout& layout); + protected: Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle. std::unique_ptr rasterizer; -- cgit v1.2.3