From bcc2d7e69b393ab32d1688f53b123abeb433239b Mon Sep 17 00:00:00 2001 From: Liam Date: Tue, 15 Mar 2022 18:38:53 -0400 Subject: Vulkan: convert S8D24 <-> ABGR8 --- src/video_core/host_shaders/CMakeLists.txt | 1 + .../host_shaders/convert_s8d24_to_abgr8.frag | 23 ++++++++++++++++++++++ 2 files changed, 24 insertions(+) create mode 100644 src/video_core/host_shaders/convert_s8d24_to_abgr8.frag (limited to 'src/video_core/host_shaders') diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index fd3e41434..37b47d692 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -12,6 +12,7 @@ set(SHADER_FILES block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag convert_d24s8_to_abgr8.frag + convert_s8d24_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag full_screen_triangle.vert diff --git a/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag new file mode 100644 index 000000000..7ab73a8dd --- /dev/null +++ b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag @@ -0,0 +1,23 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; +layout(binding = 1) uniform isampler2D stencil_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); + uint stencil = uint(textureLod(stencil_tex, coord, 0).r); + + highp uint depth_val = + uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); + lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; + highp uvec4 components = + uvec4((uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu, stencil_val); + color.rgba = vec4(components) / (exp2(8.0) - 1.0); +} -- cgit v1.2.3