From ae5725b70901431646342eb2d51801478d86fdca Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Dec 2020 02:00:48 -0300 Subject: host_shaders: Add texture color blit fragment shader --- src/video_core/host_shaders/CMakeLists.txt | 1 + src/video_core/host_shaders/vulkan_blit_color_float.frag | 14 ++++++++++++++ 2 files changed, 15 insertions(+) create mode 100644 src/video_core/host_shaders/vulkan_blit_color_float.frag (limited to 'src/video_core/host_shaders') diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 6084984f9..5b24f9866 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -8,6 +8,7 @@ set(SHADER_FILES opengl_present.frag opengl_present.vert pitch_unswizzle.comp + vulkan_blit_color_float.frag vulkan_present.frag vulkan_present.vert ) diff --git a/src/video_core/host_shaders/vulkan_blit_color_float.frag b/src/video_core/host_shaders/vulkan_blit_color_float.frag new file mode 100644 index 000000000..4a6aae410 --- /dev/null +++ b/src/video_core/host_shaders/vulkan_blit_color_float.frag @@ -0,0 +1,14 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 + +layout(binding = 0) uniform sampler2D tex; + +layout(location = 0) in vec2 texcoord; +layout(location = 0) out vec4 color; + +void main() { + color = textureLod(tex, texcoord, 0); +} -- cgit v1.2.3