From 48cf3764626e1ed30450d15e00befb75a4eae329 Mon Sep 17 00:00:00 2001 From: Marshall Mohror Date: Wed, 20 Oct 2021 18:36:06 -0500 Subject: OpenGL: Implement FXAA --- src/video_core/host_shaders/fxaa.vert | 40 +++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/video_core/host_shaders/fxaa.vert (limited to 'src/video_core/host_shaders/fxaa.vert') diff --git a/src/video_core/host_shaders/fxaa.vert b/src/video_core/host_shaders/fxaa.vert new file mode 100644 index 000000000..715fce462 --- /dev/null +++ b/src/video_core/host_shaders/fxaa.vert @@ -0,0 +1,40 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 460 + +out gl_PerVertex { + vec4 gl_Position; +}; + +const vec2 vertices[4] = + vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0)); + +layout (location = 0) out vec4 posPos; + +#ifdef VULKAN + +#define BINDING_COLOR_TEXTURE 1 + +#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv + +#define BINDING_COLOR_TEXTURE 0 + +#endif + +layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture; + +const float FXAA_SUBPIX_SHIFT = 0; + +void main() { +#ifdef VULKAN + vec2 vertex = vertices[gl_VertexIndex]; +#else + vec2 vertex = vertices[gl_VertexID]; +#endif + gl_Position = vec4(vertex, 0.0, 1.0); + vec2 vert_tex_coord = (vertex + 1.0) / 2.0; + posPos.xy = vert_tex_coord; + posPos.zw = vert_tex_coord - (0.5 + FXAA_SUBPIX_SHIFT) / textureSize(input_texture, 0); +} -- cgit v1.2.3