From 4ca6e9a9e23b96d259cc1f1ba50b9464a8fa12e8 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 20 Nov 2021 06:17:01 +0100 Subject: TextureCache: Assure full conversions on depth/stencil write shaders. --- src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag') diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag index b7358c15c..2999a84cf 100644 --- a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag +++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag @@ -3,7 +3,7 @@ // Refer to the license.txt file included. #version 450 -// #extension GL_ARB_shader_stencil_export : require +#extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D color_texture; @@ -15,5 +15,5 @@ void main() { | (uint(color.r * (exp2(11) - 1.0f))); gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); - // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); + gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); } -- cgit v1.2.3