From bd8b9bbcee93549f323352f227ff44d0e79e0ad4 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 Feb 2020 16:13:47 -0300 Subject: gl_shader_cache: Rework shader cache and remove post-specializations Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. --- src/video_core/guest_driver.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/video_core/guest_driver.cpp') diff --git a/src/video_core/guest_driver.cpp b/src/video_core/guest_driver.cpp index 6adef459e..f058f2744 100644 --- a/src/video_core/guest_driver.cpp +++ b/src/video_core/guest_driver.cpp @@ -4,13 +4,15 @@ #include #include +#include +#include "common/common_types.h" #include "video_core/guest_driver.h" namespace VideoCore { -void GuestDriverProfile::DeduceTextureHandlerSize(std::vector&& bound_offsets) { - if (texture_handler_size_deduced) { +void GuestDriverProfile::DeduceTextureHandlerSize(std::vector bound_offsets) { + if (texture_handler_size) { return; } const std::size_t size = bound_offsets.size(); @@ -29,7 +31,6 @@ void GuestDriverProfile::DeduceTextureHandlerSize(std::vector&& bound_offse if (min_val > 2) { return; } - texture_handler_size_deduced = true; texture_handler_size = min_texture_handler_size * min_val; } -- cgit v1.2.3