From 88ffa422d42e9fec2e56272a584f22b1db454ad0 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 10 Aug 2018 12:07:37 -0400 Subject: gl_rasterizer: Implement render target format RG8_SNORM. - Used by Super Mario Odyssey. --- src/video_core/gpu.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.h') diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 36918ca16..de5b037be 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 { R11G11B10_FLOAT = 0xE0, R32_FLOAT = 0xE5, B5G6R5_UNORM = 0xE8, + RG8_SNORM = 0xEB, R16_UNORM = 0xEE, R16_SNORM = 0xEF, R16_SINT = 0xF0, -- cgit v1.2.3