From 9e871937250cb92a13336c6c06186c41f19e1738 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 11 Jun 2020 21:24:45 -0300 Subject: video_core: Remove all Core::System references in renderer Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. --- src/video_core/gpu.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index acb6e6d46..4bb9256e9 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -28,8 +28,8 @@ namespace Tegra { MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); GPU::GPU(Core::System& system_, bool is_async_) - : system{system_}, dma_pusher{std::make_unique(system, *this)}, - memory_manager{std::make_unique(system)}, + : system{system_}, memory_manager{std::make_unique(system)}, + dma_pusher{std::make_unique(system, *this)}, maxwell_3d{std::make_unique(system, *memory_manager)}, fermi_2d{std::make_unique()}, kepler_compute{std::make_unique(system, *memory_manager)}, -- cgit v1.2.3