From 88ffa422d42e9fec2e56272a584f22b1db454ad0 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 10 Aug 2018 12:07:37 -0400 Subject: gl_rasterizer: Implement render target format RG8_SNORM. - Used by Super Mario Odyssey. --- src/video_core/gpu.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index e0fc10a51..834940b83 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::R16_UINT: case RenderTargetFormat::R16_SINT: case RenderTargetFormat::R16_FLOAT: + case RenderTargetFormat::RG8_SNORM: return 2; case RenderTargetFormat::R8_UNORM: return 1; -- cgit v1.2.3