From 7bf422d58c49e6d52018f622ac79f09b90c853a4 Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 8 Aug 2018 02:40:04 -0400 Subject: gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. - Used by Super Mario Odyssey. --- src/video_core/gpu.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index b2a83ce0b..4ff4d71c5 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -42,6 +42,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RGB10_A2_UNORM: case RenderTargetFormat::BGRA8_UNORM: case RenderTargetFormat::R32_FLOAT: + case RenderTargetFormat::R11G11B10_FLOAT: return 4; default: UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast(format)); -- cgit v1.2.3