From c56a0e3c34f29a439daa3b0df867480fac9780c3 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 12 Aug 2018 23:02:34 -0400 Subject: renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. - Used by Breath of the Wild. --- src/video_core/gpu.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 19e7f1161..9c73d7546 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::R16_UINT: case RenderTargetFormat::R16_SINT: case RenderTargetFormat::R16_FLOAT: + case RenderTargetFormat::RG8_UNORM: case RenderTargetFormat::RG8_SNORM: return 2; case RenderTargetFormat::R8_UNORM: -- cgit v1.2.3