From 45cc022ea9ce4547f31c4139f9594918b5dc807b Mon Sep 17 00:00:00 2001 From: David Marcec Date: Mon, 13 Aug 2018 22:55:16 +1000 Subject: Implement RG32UI and R32UI Needed for xenoblade --- src/video_core/gpu.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 6f0343888..c9f6b82b7 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -49,6 +49,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RGBA16_UINT: case RenderTargetFormat::RGBA16_FLOAT: case RenderTargetFormat::RG32_FLOAT: + case RenderTargetFormat::RG32_UINT: return 8; case RenderTargetFormat::RGBA8_UNORM: case RenderTargetFormat::RGBA8_SNORM: @@ -62,6 +63,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RG16_FLOAT: case RenderTargetFormat::R32_FLOAT: case RenderTargetFormat::R11G11B10_FLOAT: + case RenderTargetFormat::R32_UINT: return 4; case RenderTargetFormat::R16_UNORM: case RenderTargetFormat::R16_SNORM: -- cgit v1.2.3