From 44000971e271e350638611b0265a3fed7bcced2a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 18 Sep 2019 01:50:40 -0300 Subject: gl_shader_decompiler: Use uint for images and fix SUATOM In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. --- src/video_core/engines/shader_bytecode.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/engines/shader_bytecode.h') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 81dfe33a5..b46fcf03d 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -544,7 +544,7 @@ enum class VoteOperation : u64 { Eq = 2, // allThreadsEqualNV }; -enum class ImageAtomicSize : u64 { +enum class ImageAtomicOperationType : u64 { U32 = 0, S32 = 1, U64 = 2, @@ -1431,7 +1431,7 @@ union Instruction { union { BitField<28, 1, u64> is_ba; - BitField<51, 3, ImageAtomicSize> size; + BitField<51, 3, ImageAtomicOperationType> operation_type; BitField<33, 3, ImageType> image_type; BitField<29, 4, ImageAtomicOperation> operation; BitField<49, 2, OutOfBoundsStore> out_of_bounds_store; -- cgit v1.2.3