From 1ddcd0e6f03e83d0447f03ac57d5e0bda7a2f4c7 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 22 Jan 2019 20:49:31 -0300 Subject: kepler_compute: Fixup assert and rename engines When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation. --- src/video_core/engines/kepler_compute.cpp | 34 +++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 src/video_core/engines/kepler_compute.cpp (limited to 'src/video_core/engines/kepler_compute.cpp') diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp new file mode 100644 index 000000000..4ca856b6b --- /dev/null +++ b/src/video_core/engines/kepler_compute.cpp @@ -0,0 +1,34 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/logging/log.h" +#include "core/core.h" +#include "core/memory.h" +#include "video_core/engines/kepler_compute.h" +#include "video_core/memory_manager.h" + +namespace Tegra::Engines { + +KeplerCompute::KeplerCompute(MemoryManager& memory_manager) : memory_manager{memory_manager} {} + +KeplerCompute::~KeplerCompute() = default; + +void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) { + ASSERT_MSG(method_call.method < Regs::NUM_REGS, + "Invalid KeplerCompute register, increase the size of the Regs structure"); + + regs.reg_array[method_call.method] = method_call.argument; + + switch (method_call.method) { + case KEPLER_COMPUTE_REG_INDEX(launch): + // Abort execution since compute shaders can be used to alter game memory (e.g. CUDA + // kernels) + UNREACHABLE_MSG("Compute shaders are not implemented"); + break; + default: + break; + } +} + +} // namespace Tegra::Engines -- cgit v1.2.3