From b7a48c422aa7293525909ac7b32575bce8575bde Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Sun, 21 Dec 2014 02:49:45 +0100 Subject: Pica/CommandProcessor: Add support for integer uniforms. --- src/video_core/command_processor.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/video_core/command_processor.cpp') diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 9602779f4..9e1975ddb 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -173,6 +173,19 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { break; + case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1): + case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[1], 0x2b2): + case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[2], 0x2b3): + case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[3], 0x2b4): + { + int index = (id - PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1)); + auto values = registers.vs_int_uniforms[index]; + VertexShader::GetIntUniform(index) = Math::Vec4(values.x, values.y, values.z, values.w); + LOG_ERROR(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x", + index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value()); + break; + } + case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[0], 0x2c1): case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[1], 0x2c2): case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[2], 0x2c3): -- cgit v1.2.3