From f086c82e1f80cae088bb22de9092598dc51979da Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 29 Jul 2021 13:27:01 -0400 Subject: gl_graphics_pipeline: Add downscale factor to shader uniforms --- src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 3 +-- src/shader_recompiler/backend/glsl/emit_context.cpp | 3 +++ src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 3 +-- 3 files changed, 5 insertions(+), 4 deletions(-) (limited to 'src/shader_recompiler') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 807494063..77ee6dc0e 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -211,8 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - UNIMPLEMENTED(); - ctx.Add("MOV.F {}.x,1;", inst); + ctx.Add("MOV.F {}.x,program.env[0].x;", inst); } void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 4e6f2c0fe..7c9ed9159 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile DefineGenericOutput(index, program.invocations); } } + if (info.uses_rescaling_uniform) { + header += "layout(location=0) uniform float down_factor;"; + } DefineConstantBuffers(bindings); DefineStorageBuffers(bindings); SetupImages(bindings); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index f4ed090e3..3db3083f9 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,8 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - UNIMPLEMENTED(); - ctx.AddF32("{}=1.0f;", inst); + ctx.AddF32("{}=down_factor;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { -- cgit v1.2.3