From 35e78d558d7c4ecc4f5aeaaee6e5521d39e9b9b6 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Fri, 4 Jun 2021 02:05:04 -0400 Subject: glsl: Add cbuf access workaround for devices with component indexing bug --- src/shader_recompiler/profile.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/shader_recompiler/profile.h') diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 3bbd5a531..bc61a911f 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -101,6 +101,8 @@ struct Profile { bool has_broken_unsigned_image_offsets{}; /// Signed instructions with unsigned data types are misinterpreted bool has_broken_signed_operations{}; + /// Dynamic vec4 indexing is broken on some OpenGL drivers + bool has_gl_component_indexing_bug{}; /// Ignores SPIR-V ordered vs unordered using GLSL semantics bool ignore_nan_fp_comparisons{}; }; -- cgit v1.2.3